Instancing Output ================= Use MultiMeshInstance3D output to efficiently render many instances of the same mesh with different transforms and colors. This is ideal for trees, rocks, and other repeated elements. Point Attributes ---------------- Transform and color data is specified via point attributes: .. list-table:: :header-rows: 1 :widths: 27 15 15 43 * - Attribute Name - Attribute Type - Attribute Owner - Description * - ``N`` - Vector - Point - Forward direction (positive Z) * - ``Cd`` - Vector - Point - Per-instance color (enables MultiMesh colors) * - ``up`` - Vector - Point - Up vector (Copy to Points style) * - ``pscale`` - Float - Point - Uniform scale * - ``scale`` - Vector - Point - Non-uniform scale, multiplied by pscale * - ``hego_use_multimesh`` - Int - Point - Required. Set to 1 to enable MultiMesh output * - ``hego_multimesh`` - String - Point - Target node path under HEGoNode3D/Outputs * - ``hego_mesh_resource`` - String - Point - Mesh resource path to instance Splitting into Multiple Instancers ----------------------------------- You can split one output into multiple MultiMesh instancers by assigning different ``hego_multimesh`` paths across points. This allows you to create separate instancer groups with different meshes or configurations.