HEGoTransformableNode
Inherits: HEGoBaseNode < HEGoTrackableNode < RefCounted
Inherited By: HEGoTransformableInputReceiverNode, HEGoTransformableNamedNode
Base node type with transform synchronization support.
Description
Adds transform control on top of HEGoBaseNode.
Use set_transform() to push a Godot transform to the underlying Houdini node.
This is commonly used for object-level HDAs where world placement should match a Godot node.
Methods
void |
set_transform(xform: |
Method Descriptions
void set_transform(xform: Transform3D) 🔗
Sets the world transform of the wrapped Houdini node from a Godot Transform3D.
Call after instantiation. Reapply when your source node moves and you need Houdini output to stay in sync.
Class Registration
Kind: Virtual