HEGoTransformableNode

Inherits: HEGoBaseNode < HEGoTrackableNode < RefCounted

Inherited By: HEGoTransformableInputReceiverNode, HEGoTransformableNamedNode

Base node type with transform synchronization support.

Description

Adds transform control on top of HEGoBaseNode.

Use set_transform() to push a Godot transform to the underlying Houdini node.

This is commonly used for object-level HDAs where world placement should match a Godot node.

Methods

void

set_transform(xform: Transform3D)


Method Descriptions

void set_transform(xform: Transform3D) 🔗

Sets the world transform of the wrapped Houdini node from a Godot Transform3D.

Call after instantiation. Reapply when your source node moves and you need Houdini output to stay in sync.


Class Registration

  • Kind: Virtual