Terrain3D Input =============== Terrain3D nodes are sent to Houdini as heightfield layers. Each layer represents a different aspect of the terrain (height, hole mask, region map, and textures). Layer Conversion ---------------- Terrain3D is sent as heightfield layers. The available layers include: - ``height`` — Main height layer - ``hegot3d_region_map`` — Region mask for controlling which areas are active - ``hegot3d_hole`` — Hole mask for carving out terrain - ``hegot3d_texture_layer_X`` — Texture paint layer (X = slot index 0–31) Layer Metadata Attributes -------------------------- All heightfield layers include the following metadata attributes: .. list-table:: :header-rows: 1 :widths: 25 18 22 35 * - Attribute Name - Attribute Type - Owner - Description * - ``_hego_node_path`` - String - Layer attrs - Source Terrain3D node path * - ``_hego_texture_name`` - String - Layer attrs - Texture name for ``hegot3d_texture_layer_X`` (when available)